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что такое бандл?


icreator

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avatar.GetItemBundleInfo( itemId )

Если предмет является бандлом, то возвращает таблицу с информацией о бандле и список предметов, входящих в бандл.

-- библиотека:

avatar

-- объявление:

function GetItemBundleInfo( itemId )

-- параметры:

itemId: ObjectId (not nil) - идентификатор предмета

-- возвращаемые значения:

table or nil - таблица с информацией о бандле или nil (если предмет - не бандл). Поля:

bundle: table - описание бандла:

name: WString - название бандла

description: WString - описание бандла

descriptionLong: WString - длинное описание бандла

items: table of ObjectId - индексированный с 0 список идентификаторов предметов, входящих в бандл

-- пример:

local bundleInfo = avatar.GetItemBundleInfo( itemId )

if bundleInfo then

LogInfo( bundleInfo.name )

local itemsIds = bundleInfo.items

end

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Guest Hommit

быть может, сундуки с набором предметов - типа продававшегося набора школьника?

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Я тоже думал что это сундук. Но почему то все попытки проверить возвращали nil

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I don't have this in my 1.0.4 API, so maybe this is a future/current idea involving people being able to "bundle" up a collection of items for sending and such? Empty bundles would produce nil results, IE "There's nothing in this package, drag items into it to add" type deals. Then you could have it show a list of items in the item tooltip for what is inside the bundle. Like known costume chests showing, "Headpiece = Blah, Suit = Blah" so on..

Like what Hommit said.

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