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Дайджесты за январь-февраль

Обновления гайдов и аддонов

Январь Февраль

Мониторинг серверов и редактор аддонов

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Dragagon

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Сообщения, опубликованные Dragagon

  1. On 8/6/2023 at 4:10 PM, lunas said:

    I do not know how the European client but ru client is protected from such programs that are run from the outside, I tried to do something like that either the program worked but in the game nothing happened because the protection was triggered, or worked all partially hangs and so on, which was terrible and it was easier to do everything by hand, I tried a lot of macros all of them failed, it is easier to do it through an addon, I know one addon where it is implemented it is paid it 

    I know it can be done on RU client too, they are the same clients.

  2. As of 14.1, I am also having to restart the addon when opening the AH because it's not detecting the addon (not showing the button on AH UI). Mostly when I change characters too. And sometimes it then gives me a white icon and I have to reboot the game in order for it to work again.
    Any experience/info on that?
    Is there a fix for that on its way?

    Additional question, by what logic does the addon auto-list items?
    Does it prioritize boutique tab or normal items tab or is it according to database?
    Is there a way to make it list boutique tab first all the time?

  3. 11 hours ago, lunas said:

    I do not know how the European client but ru client is protected from such programs that are run from the outside, I tried to do something like that either the program worked but in the game nothing happened because the protection was triggered, or worked all partially hangs and so on, which was terrible and it was easier to do everything by hand, I tried a lot of macros all of them failed, it is easier to do it through an addon, I know one addon where it is implemented it is paid it 

    Its the same client, works for RU too. Plenty russians macro. Check out ICUE if you have corsair.

  4. On 6/14/2023 at 8:02 AM, worm said:

    Think.

    I want to thank you for this helpful comment!
    Meanwhile I found the problem that I wasn't using right click with RMB >_<
    The translation is not always clear so it wasn't obvious to us.

    Here is another problem I have for several weeks now though.
    The auto listing with splitting stacks hangs sometimes and it blocks the addon from auto listing at all.
    It makes me having to spam the "auto list" button which naturally deletes the "auto" from the feature.
    I am not getting anything into the mods.txt about this either, so no errors are given.
    Every click on the addon is with ctrl+RMB.
    All I can do is show you this video of what I mean: 


     

  5. Quote

    Error while running the chunk
      /Mods/Addons/ArtefactsPreset/Scripts/ArtefactsPreset.lua:0: attempt to index field 'PvEReplacement' (a nil value)
      func: __index, metamethod, line: -1, defined: C, line: -1, [C]
        func: whenSameArtifactNotFound, global, line: 0, defined: Lua, line: 0, /Mods/Addons/ArtefactsPreset/Scripts/ArtefactsPreset.lua
          func: loadPreset, global, line: 0, defined: Lua, line: 0, /Mods/Addons/ArtefactsPreset/Scripts/ArtefactsPreset.lua
            func: checkAspectPvE, global, line: 0, defined: Lua, line: 0, /Mods/Addons/ArtefactsPreset/Scripts/ArtefactsPreset.lua
              func: ?, ?, line: 0, defined: Lua, line: 0, /Mods/Addons/ArtefactsPreset/Scripts/ArtefactsPreset.lua

     

  6. Everytime when opening my bag

    [22:13:14]Error: addon lazyGS(1458713846): Widgets::LuaPlayFadeEffect: param 6 not a bool or nil (type: string), details: int __cdecl Widgets::LuaPlayFadeEffect(struct lua_State *)
      func: PlayFadeEffect, method, line: -1, defined: C, line: -1, [C]
        func: ?, ?, line: 0, defined: Lua, line: 0, /Mods/Addons/lazyGS/Scripts/mainscript.lua
    [22:13:16]Error: addon lazyGS(1458713846): Widgets::LuaPlayFadeEffect: param 6 not a bool or nil (type: string), details: int __cdecl Widgets::LuaPlayFadeEffect(struct lua_State *)
      func: PlayFadeEffect, method, line: -1, defined: C, line: -1, [C]
        func: ?, ?, line: 0, defined: Lua, line: 0, /Mods/Addons/lazyGS/Scripts/mainscript.lua
    [22:13:17]Error: addon lazyGS(1458713846): Widgets::LuaPlayFadeEffect: param 6 not a bool or nil (type: string), details: int __cdecl Widgets::LuaPlayFadeEffect(struct lua_State *)
      func: PlayFadeEffect, method, line: -1, defined: C, line: -1, [C]
        func: ?, ?, line: 0, defined: Lua, line: 0, /Mods/Addons/lazyGS/Scripts/mainscript.lua
    [22:13:24]Error: addon lazyGS(1458713846): Widgets::LuaPlayFadeEffect: param 6 not a bool or nil (type: string), details: int __cdecl Widgets::LuaPlayFadeEffect(struct lua_State *)
      func: PlayFadeEffect, method, line: -1, defined: C, line: -1, [C]
        func: ?, ?, line: 0, defined: Lua, line: 0, /Mods/Addons/lazyGS/Scripts/mainscript.lua
    [22:13:40]Error: addon lazyGS(1458713846): Widgets::LuaPlayFadeEffect: param 6 not a bool or nil (type: string), details: int __cdecl Widgets::LuaPlayFadeEffect(struct lua_State *)
      func: PlayFadeEffect, method, line: -1, defined: C, line: -1, [C]
        func: ?, ?, line: 0, defined: Lua, line: 0, /Mods/Addons/lazyGS/Scripts/mainscript.lua

     

  7. Quote

    Error while running the chunk
      /Mods/Addons/AutoQuest - btn/AutoQuest.lua:233: attempt to call field 'GetSkipQuestCost' (a nil value)
      func: GetSkipQuestCost, field, line: -1, defined: C, line: -1, [C]
        func: ?, ?, line: 233, defined: Lua, line: 214, /Mods/Addons/AutoQuest - btn/AutoQuest.lua

     

  8. Is this not working?
    I am also unable to have the greed panel for raidings.
    Am I supposed to be able to use it for raids and distribute loot to raidmembers with that same button?
    Can you also explain what your described guardian mode and stronghold mode are for EU?
    EU has "oplot mode" and "defender mode" which is quite confusing.

    Quote

    [19:39:46]Error: addon SetLoot(0): Game::LuaGroupInviteByName: can't invite to group, details: int __cdecl Game::LuaGroupInviteByName(struct lua_State *)
      func: InviteByName, field, line: -1, defined: C, line: -1, [C]
        func: inviteall, global, line: 0, defined: Lua, line: 0, /Mods/Addons/SetLoot/scripts/main.lua
          func: ?, ?, line: 0, defined: Lua, line: 0, /Mods/Addons/SetLoot/scripts/main.lua
    [19:39:46]Error: addon SetLoot(0): Game::LuaGroupInviteByName: can't invite to group, details: int __cdecl Game::LuaGroupInviteByName(struct lua_State *)
      func: InviteByName, field, line: -1, defined: C, line: -1, [C]
        func: inviteall, global, line: 0, defined: Lua, line: 0, /Mods/Addons/SetLoot/scripts/main.lua
          func: ?, ?, line: 0, defined: Lua, line: 0, /Mods/Addons/SetLoot/scripts/main.lua
    [19:39:46]Error: addon SetLoot(0): Game::LuaGroupInviteByName: can't invite to group, details: int __cdecl Game::LuaGroupInviteByName(struct lua_State *)
      func: InviteByName, field, line: -1, defined: C, line: -1, [C]
        func: inviteall, global, line: 0, defined: Lua, line: 0, /Mods/Addons/SetLoot/scripts/main.lua
          func: ?, ?, line: 0, defined: Lua, line: 0, /Mods/Addons/SetLoot/scripts/main.lua
    [19:39:46]Error: addon SetLoot(0): Game::LuaGroupInviteByName: can't invite to group, details: int __cdecl Game::LuaGroupInviteByName(struct lua_State *)
      func: InviteByName, field, line: -1, defined: C, line: -1, [C]
        func: inviteall, global, line: 0, defined: Lua, line: 0, /Mods/Addons/SetLoot/scripts/main.lua
          func: ?, ?, line: 0, defined: Lua, line: 0, /Mods/Addons/SetLoot/scripts/main.lua
    [19:39:46]Error: addon SetLoot(0): Game::LuaGroupInviteByName: can't invite to group, details: int __cdecl Game::LuaGroupInviteByName(struct lua_State *)
      func: InviteByName, field, line: -1, defined: C, line: -1, [C]
        func: inviteall, global, line: 0, defined: Lua, line: 0, /Mods/Addons/SetLoot/scripts/main.lua
          func: ?, ?, line: 0, defined: Lua, line: 0, /Mods/Addons/SetLoot/scripts/main.lua

    image.thumb.png.1e61a6d4c96fa7ef66d2af55cb0536b9.png

  9. [19:18:14] Error: addon PowerAurasExt(0): Widgets::LuaSetVal: param 3 (type: nil) not meet the given condition: state. IsString( 3 ) || state. IsWString( 3 ) || GameBase::ValuedObjectLua::IsSameType( state, 3 ) || GameBase::ValuedTextLua::IsSameType( state, 3 ), details: int __cdecl Widgets::LuaSetVal(struct lua_State *)
    func: SetVal, method, line: -1, defined: C, line: -1, [C]
    func: UpdateLocalization, global, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
    func: CallWhenCharacterAvailable, global, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "125627"]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "125627"]
    func: ?, ?, line: 1, defined: main, line: 0, /Mods/Addons/PowerAurasExt/mainscript.luac
    [19:18:14]Error: addon PowerAurasExt(0): Widgets::LuaSetVal: param 3 (type: nil) not meet the given condition: state. IsString( 3 ) || state. IsWString( 3 ) || GameBase::ValuedObjectLua::IsSameType( state, 3 ) || GameBase::ValuedTextLua::IsSameType( state, 3 ), details: int __cdecl Widgets::LuaSetVal(struct lua_State *)
    func: SetVal, method, line: -1, defined: C, line: -1, [C]
    func: UpdateLocalization, global, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
    func: CallWhenCharacterAvailable, global, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "125627"]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "125627"]
    func: ?, ?, line: 1, defined: main, line: 0, /Mods/Addons/PowerAurasExt/mainscript.luac
    [19:18:14]Error: addon PowerAurasExt(0): Widgets::LuaSetVal: param 3 (type: nil) not meet the given condition: state. IsString( 3 ) || state. IsWString( 3 ) || GameBase::ValuedObjectLua::IsSameType( state, 3 ) || GameBase::ValuedTextLua::IsSameType( state, 3 ), details: int __cdecl Widgets::LuaSetVal(struct lua_State *)
    func: SetVal, method, line: -1, defined: C, line: -1, [C]
    func: UpdateLocalization, global, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
    func: CallWhenCharacterAvailable, global, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "125627"]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "125627"]
    func: ?, ?, line: 1, defined: main, line: 0, /Mods/Addons/PowerAurasExt/mainscript.luac
    [19:18:14]Error: addon PowerAurasExt(0): Widgets::LuaSetVal: param 3 (type: nil) not meet the given condition: state. IsString( 3 ) || state. IsWString( 3 ) || GameBase::ValuedObjectLua::IsSameType( state, 3 ) || GameBase::ValuedTextLua::IsSameType( state, 3 ), details: int __cdecl Widgets::LuaSetVal(struct lua_State *)
    func: SetVal, method, line: -1, defined: C, line: -1, [C]
    func: UpdateLocalization, global, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
    func: CallWhenCharacterAvailable, global, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "125627"]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "125627"]
    func: ?, ?, line: 1, defined: main, line: 0, /Mods/Addons/PowerAurasExt/mainscript.luac
    [19:18:14] Error: addon PowerAurasExt(0): Widgets::LuaSetVal: param 3 (type: nil) not meet the given condition: state. IsString( 3 ) || state. IsWString( 3 ) || GameBase::ValuedObjectLua::IsSameType( state, 3 ) || GameBase::ValuedTextLua::IsSameType( state, 3 ), details: int __cdecl Widgets::LuaSetVal(struct lua_State *)
    func: SetVal, method, line: -1, defined: C, line: -1, [C]
    func: UpdateLocalization, global, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
    func: CallWhenCharacterAvailable, global, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "125627"]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "125627"]
    func: ?, ?, line: 1, defined: main, line: 0, /Mods/Addons/PowerAurasExt/mainscript.luac
    [19:18:14]Error: addon PowerAurasExt(0): Widgets::LuaSetVal: param 3 (type: nil) not meet the given condition: state. IsString( 3 ) || state. IsWString( 3 ) || GameBase::ValuedObjectLua::IsSameType( state, 3 ) || GameBase::ValuedTextLua::IsSameType( state, 3 ), details: int __cdecl Widgets::LuaSetVal(struct lua_State *)
    func: SetVal, method, line: -1, defined: C, line: -1, [C]
    func: UpdateLocalization, global, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
    func: CallWhenCharacterAvailable, global, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "..."]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "125627"]
    func: ?, ?, line: 0, defined: Lua, line: 0, [string "125627"]
    func: ?, ?, line: 1, defined: main, line: 0, /Mods/Addons/PowerAurasExt/mainscript.luac

     

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