Game::LuaObjectIsInCombat: param 1 not a class GMUIHelper::ObjectId (type: number), details: int __cdecl Game::LuaObjectIsInCombat(struct lua_State *) func: IsInCombat, field, line: -1, defined: C, line: -1, [C] func: ShouldCollectData, method, line: 0, defined: Lua, line: 0, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterData.lua"] func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/AoUMeter/Scripts/AoUMeterEvents.lua"]
We talk about what was done and updated in the past month. We help keep abreast of events.
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New program for writers
We turn from quantity to quality and tell you how we will supplement the Allods Team program with rewards in rubles.
The new Updater
Let us to introduce the new addon updater software and to share the details
We have started the process of project evolve, and this relates not only, and not even primarily of the site's view