Widgets::LuaGetInstanceId: Empty widget, details: int __cdecl Widgets::LuaGetInstanceId(struct lua_State *)
func: GetInstanceId, method, line: -1, defined: C, line: -1, [C]
func: GetWidgetID, field, line: 114, defined: Lua, line: 111, [string "Mods/Addons/classMechanics/Scripts/LibDnD.lua"]
func: Enable, field, line: 82, defined: Lua, line: 79, [string "Mods/Addons/classMechanics/Scripts/LibDnD.lua"]
func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/classMechanics/Scripts/mainscript.lua"]
Recommended Comments
There are no comments to display.