Game::LuaGroupIsCreatureInGroup: creature (id=343685) not found, details: int __cdecl Game::LuaGroupIsCreatureInGroup(struct lua_State *) func: IsCreatureInGroup, field, line: -1, defined: C, line: -1, [C] func: isPartyPlayer, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/SoundHeal/Scripts/mainscript.lua"] func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/SoundHeal/Scripts/mainscript.lua"]
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SoundHeal
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