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Alloder 2.0

We have started the process of project evolve, and this relates not only, and not even primarily of the site's view

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temicch
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HolyWeapon

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Мини дополнение для запоминания облика святого оружия и автоматического надевания при входе в игру.

Полезно,  если есть необходимость  носить разное СО на перерождениях. При входе в игру (или при запуске аддона) автоматически наденется тот облик, который был на персонаже до выхода из игры.


 

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Вот такое пишет в лог:

Error: addon HolyWeapon: Game::LuaAvatarItemsUnequipItem: param 1 not a class GMUIHelper::ObjectId (type: nil), details: int __cdecl Game::LuaAvatarItemsUnequipItem(struct lua_State *)
Error: addon HolyWeapon: 
Error: addon HolyWeapon:   
Error: addon HolyWeapon:   func: UnequipItem, field, line: -1, defined: C, line: -1, [C]
Error: addon HolyWeapon:     func: EquipWeapon, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/HolyWeapon/HolyWeapon.luac"]
Error: addon HolyWeapon:       func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/HolyWeapon/HolyWeapon.luac"]

 

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  • 3 years later...

При запуске клиента:
[12:55:08]Error: addon HolyWeapon(1537358276): Game::LuaAvatarItemsUnequipItem: param 1 not a class GMUIHelper::ObjectId (type: nil), details: int __cdecl Game::LuaAvatarItemsUnequipItem(struct lua_State *)
  func: UnequipItem, field, line: -1, defined: C, line: -1, [C]
    func: EquipWeapon, global, line: 0, defined: Lua, line: 0, [string "Mods/Addons/HolyWeapon/HolyWeapon.luac"]
      func: ?, ?, line: 0, defined: Lua, line: 0, [string "Mods/Addons/HolyWeapon/HolyWeapon.luac"]
 

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  • 2 months later...
Для диагностики ошибки требуется информация из \Personal\Logs\mods.txt. Для этого в игре включите опцию в Меню - Интерфейс - Общие настройки - Запись ошибок пользовательских дополнений. Затем запустите аддон в игре.

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