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Дайджесты за январь-февраль

Обновления гайдов и аддонов

Январь Февраль

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Ciuine

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Сообщения, опубликованные Ciuine

  1. I have to agree with Duvodas on this. Where would this lie under the ToS? Because I just ran this code as a test...

    Code:
    local wtMainForm = stateMainForm:GetChildChecked("MainAddonMainForm", false )

    local children = wtMainForm:GetNamedChildren()

    for i = 0, GetTableSize( children ) - 1 do

    local wtChild = children    

    local name = wtChild:GetName()

    LogInfo(name )

    end

    children = wtMainForm:GetChildChecked("WatermarkRight", false )

    children:Show(false)

    And it turned off something I'm pretty sure they don't want you to turn off.

    Edit: By the way the list in the NA version is not as pretty as just saying "LagMeter"... 90% of our MainForm's are named.. MainForm.

    Easier code:

    Code:
    local children = stateMainForm:GetNamedChildren()

    for i = 0, GetTableSize( children ) - 1 do

    local wtChild = children    

    local name = wtChild:GetName()

    local children2 = wtChild:GetNamedChildren()

    for j = 0, GetTableSize( children2 ) - 1 do

    local wtChild = children2 [j] 

    local name2 = wtChild:GetName()

    LogInfo(i.." " .. name, " "..j..": " .. name2)

    end

    end

  2. By the way, I should mention that "predefined colors" as it were, are actually predefined -styles-. It's just tip has no other information than color. I've been experimenting with a number of these string defined variables.

    Color only: (a number of these call on similar colors)

    LogColorMagenta

    LogColorYellow

    LogColorViolet

    LogColorLightRed

    LogColorRed

    LogColorBlue

    LogColorCian

    LogColorGreen

    LogColorLightGreen

    LogColorWhite

    LogColorBrown

    LogColorDarkWhite

    LogColorGold

    LogColorBlack

    LogColorDarkGreen

    Junk (dark white)

    Goods (white)

    Common (green)

    Uncommon (blue)

    Rare (purple)

    Epic (orange)

    Legendary (mint)

    Relic (lemon)

    Friendly (green)

    Aggressive (red)

    Neutral

    Dead

    DamageVisHpGain

    DamageVisHpDrain

    DamageVisMpGain

    DamageVisMpDrain

    DamageVisEnergyGain

    DamageVisEnergyDrain

    DamageVisDodge

    DamageVisBlock

    DamageVisMiss

    DamageVisParry

    DamageVisResist

    DamageVisAbsorb

    DamageVisExpGain

    DamageVisReputationGain

    DamageVisReputationDrain

    DamageVisHonorGain

    DamageVisHonorDrain

    Possibly color only:

    StatDebuffed

    StatBuffed

    StatNormal

    Predefined Size/Color/Positioning:

    log_red

    log_orange

    log_yellow

    log_magenta

    log_white

    log_dark_white

    log_blue

    log_green

    log_brown

    log_light_yellow

    log_violet

    log_dark_green (might be deprecated)

    (Buttons Only)

    button_red

    I'd assume there's a variant of button color for all the log colors.

  3. I just said I finished coding the tooltip function... :P

    I know the events to use, it works fine on gray/white items, I'm looking for an actual green or blue drop to complete my testing though.

    Edit: Sent you the tooltip version Carnifex. A little buggy here and there, couldn't get any proper testing done because it requires a group and I don't play AO. :P Oh, I just realized how to fix one of the bugs! Change all the ItemTTText[whatever] to ItemTTText[sizevalue]. Bam, fully functional.

  4. The mechanics for your MasterLoot add-on work, I just used them while testing the tooltip concept. Pretty neat-sauces.

    EDIT: Dangerous, dangerous error passes if a party member is offline. Basically breaks the add-on and loot is lost. My tester just ditched me because we were two-manning an instance and he didn't get the pretty blue because he logged his alt off, who was also in the party. :P

    Oh, and I think my Tooltip function is done, I just need a green drop test.

  5. Yep, it is possible.

    Code:
    <header alignx="center" fontsize="15" outline="1">

    <rs class="class"><p fontsize="17"><r name="name"/></p><br />

    <tip_golden><r name="RN"/>: <r name="rank"/><br /></tip_golden>

    <tip_white><r name="LN"/>: <r name="level"/><br />

    <r name="EN"/>: <r name="Exp"/>/<r name="LExp"/><br /></tip_white>

    <tip_green><r name="DHN"/>: <r name="Bonus"/>x<br />

    <r name="SN"/>: <r name="Stat"/><br /></tip_green>

    <tip_blue><r name="TN"/> <r name="Time"/><br /></tip_blue>

    </rs></header>

    That's the Text for my PatronTT. Mine is called on with <multiline>true</multiline>.

    You have too many /tip_goldens.

  6. Are you talking from a RU client stand point?

    I did numerous tests (group/raid) in the NA client and every time it just deleted the loot and destroyed the bag. The AddRight thing is unnecessary because the mechanics exist in the standard raid panels to add a Master Looter.

    The point of Master Looter is that whole raid rolls become extinct, allowing only the classes or people deserving of the loot to roll/want for an item. So on top of that roll mechanics would have to be added.

    I'll run some tests on if it passes itemIds before deleting and if I can reward the item to myself or others. Basically would have to create an add-on that does this.

  7. PLATES

    Просмотреть файл

    RU:

    Заменяет стандартные панели с портретами и здоровьем/маной, для игрока, его группы, выбранной цели, питомца, и цель цели. Панели крупнее стандартных, поэтому, полоски здоровья/маны здесь гораздо разборчивее. Кроме того, все панели можно перетаскивать мышкой.

    EN:

    PLATES replaces the standard Plates add-on. Which displays player/target/targetoftarget/playerpet/party information starting in the top left of the screen.

    Последняя проверенная версия работы аддона: 2.0.07.08


     

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