cristimirt

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  1. cristimirt

    KillAnnounce

    I was afraid this might happen. I was not able to properly test the russian translation before. I've updated the addon now and tested the localization as well. I've also added a slash command to change between localizations. Please let me know if there are any other problems. And thanks for the help, logg
  2. cristimirt

    GuildGui1b

    The addon doesn't work on the english client anymore. The same old problem of using 'eng' instead of 'eng_eu'. I have fixed it myself, if anyone needs it. Also translated the "Mutual" and "Not Mutual" column for Friends, even if that is not properly working anymore. There's also a weird widget appearing on the top left corner of the window, and I can't figure out what that is. GuildGui1b.zip
  3. cristimirt

    LabMap

    Thank you very much. On my end, even on the RU client, the cyrillic characters on this addon were broken, the rest were working. I will still investigate, but it's good to know that they look good for others.
  4. cristimirt

    LabMap

    Added English Localization Implemented Marker deletion I would be grateful if someone can test it on RU client to see if cyrillic characters are properly displayed.
  5. cristimirt

    PicCastbar

    Implemented Casting Interruption Fixed missing mount icons (uses default mount pattern)
  6. cristimirt

    How to close addon panel with ESC key?

    Yeah, BuildManager. I looked at it, and it's where I found out about using WidgetEditLine. But this method works only when you have at least an input field in your window
  7. Sorry for writing in English, but I don't know Russian. Also, I'm sorry if this question was asked and answered already, but it's hard for me to search the forum without know Russian. I'm trying to close the panel of my addon by using the ESC key. I know of two ways to bind this key to a function, but each has a drawback. One is to use 'ReactionEsc' in a WidgetEditLine (like it's done in BuildManager). This works but it requires to have a WidgetEditLine in focus, which I don't like, because I can't use it to cancel actions (PicCastbar has this problem) The other one is to use 'bindSections' in a WidgetForm. I can bind the 'esc_pressed' action to a function using common.RegisterReactionHandler. This works without the need to have specialized widgets, but it introduces an annoyance : it also opens the Escape Menu By looking a the lua code of the 1.0 addons, I can see that they use a kind of manager that keeps track of what widgets are visible and their order, so when you press the ESC key, the correct one closes, and the Menu only shows if there are no other widgets to hide. But of course, user addons don't have access to this, so we can't add our own widgets to this list. I've found a quick hack that allows me to close my panel without triggering the Escape Menu, bit I don't like using it. The idea is to disable the EscMenu addon when I open my addon panel, and then enable it again right after I close my panel. This works ok for when you know your panel is not visible for too long and you're careful to always enable it back, but it might cause unforseen problems. So my question is : Is there a proper way to close addon panels by pressing the escape key, without opening the Escape Menu? PS: You can reply in russian, I will use Google Translate. Thank you!
  8. cristimirt

    Recount

    Any chance that it will be localized to english? I could help with it if you want. Otherwise looks like a good dps meter
  9. cristimirt

    LabCalendar

    Hey. I have localized the addon for the english client and I'm attaching it. If you want, I can also localize it for French, German and Turkish. LabCalendar 1.2Z.zip
  10. cristimirt

    BarrierDamageHelper

    Any chance that the addon will be fixed for 7.0? Or provide someone else with the source code in order to fix it?
  11. cristimirt

    LibTimer

    LibTimer View File LibTimer is a library that allows the use of a timer function. This is intended for developers, not general players. The Allods API does not provide a way to call a function after a certain time, at least not without freezing the thread. So I've used something that the API does provide: animation of a widget. To be more exact, when we animate a widget, we can specify the duration of the animation. My library uses that. Usage is simple. First, include the file in AddonDesc.(UIAddon).xdb, in the <Scripts> section, but before your main script file. You can use the timer function like so: StartTimer(functionName,duration,arguments[...]) functionName is the name of the function that you want to execute. duration is the duration in milliseconds after wich the function will execute arguments is a list of the arguments that you want to pass to your function. You can pass any number of arguments This is an example that will run the function TestTimer 2 seconds after writing "Test Start". function TestTimer(param1, param2, param3) common.LogInfo("",param1.." "..param2.." "..param3) end common.LogInfo("","Test Start") StartTimer(TestTimer,2000,"First String","Second String","Third String") common.LogInfo("","Test End??") The result will be the following Test Start Test End?? First String Second String Third String Submitter cristimirt Submitted 11/02/16 Category Addons  
  12. cristimirt

    LibTimer

    Version 1.0.0

    215 downloads

    LibTimer is a library that allows the use of a timer function. This is intended for developers, not general players. The Allods API does not provide a way to call a function after a certain time, at least not without freezing the thread. So I've used something that the API does provide: animation of a widget. To be more exact, when we animate a widget, we can specify the duration of the animation. My library uses that. Usage is simple. First, include the file in AddonDesc.(UIAddon).xdb, in the <Scripts> section, but before your main script file. You can use the timer function like so: StartTimer(functionName,duration,arguments[...]) functionName is the name of the function that you want to execute. duration is the duration in milliseconds after wich the function will execute arguments is a list of the arguments that you want to pass to your function. You can pass any number of arguments This is an example that will run the function TestTimer 2 seconds after writing "Test Start". function TestTimer(param1, param2, param3) common.LogInfo("",param1.." "..param2.." "..param3) end common.LogInfo("","Test Start") StartTimer(TestTimer,2000,"First String","Second String","Third String") common.LogInfo("","Test End??") The result will be the following Test Start Test End?? First String Second String Third String

    Free

  13. cristimirt

    KillAnnounce

    I have updated the addon and added an experimental fix for 7.0.2 The problem was that the event that I was relying on, EVENT_UNIT_DAMAGE_RECEIVED, was changed recently and it no longer tracks all the damage around the player. Because of this, the addon would only display a kill message if the player was somehow involved in the kill or was targetting the player that died. With the experimental fix, all the kills around the player will be displayed, but if the player did not have any involvment with the kill, the message will be shorter, and it will only say who died. That's a limitation of the Api, not of the addon.
  14. cristimirt

    KillAnnounce

    I will fix the addon for 7.0.02 in a few days.
  15. cristimirt

    RGB